Tornado
A twister whose funnel sways and leans behind your motion. It towers over controls and whips round on press.
npx shadcn@latest add https://hoverui.fun/ r/ tornado.jsonAdds components/cursors/tornado.tsx. The CLI also installs the useCursor hook it runs on, once, into your hooks folder. The files are yours from there.
Move through the preview, then hover the controls and press.Open this on a computer to move it around: it follows a mouse, not a finger.
- Kind
- Weather
- Hook
- useCursor
- Dependencies
- None
- License
- MIT
How it behaves
A twister touching down at the pointer: its funnel sways and leans behind your motion; it towers over anything clickable and whips round on press.
Usage
import { TornadoCursor } from "@/components/cursors/tornado";
export function Section() {
return (
<section>
<TornadoCursor />
{/* this section now wears Tornado */}
</section>
);
}Put it inside <body> in your root layout to wear it on every page. Nested cursors take over inside their own element.
Props
- className
- Colors the cursor through currentColor, e.g. text-pink-500. To read on any background, pass text-white mix-blend-difference, as this site does.
- Hover targets
- a, button, input, select, textarea, label, [role=button], [data-cursor-label]
Source
"use client";
import { useRef } from "react";
import { cursorRoot, useCursor } from "@/hooks/use-cursor";
const RINGS = 7;
/** A twister touching down at the pointer: its funnel sways and leans behind your motion; it towers over anything clickable and whips round on press. */
export function TornadoCursor({ className = "" }: { className?: string }) {
const s = useRef({ x: 0, vx: 0, t: 0, size: 1 });
const ref = useCursor((p, el) => {
const st = s.current;
const vx = p.dt ? (p.x - st.x) / p.dt : 0;
st.x = p.x;
st.vx += (vx - st.vx) * p.ease(6);
if (!p.reduced) st.t += p.dt * (p.down ? 3 : p.hover ? 1.8 : 1);
st.size += ((p.hover ? 1.35 : 1) - st.size) * p.ease(8);
const els = el.children as HTMLCollectionOf<HTMLElement>;
// Ring 0 is the tip at the pointer; higher rings are wider, sway more and lag further behind.
const at = (i: number) => {
const sway = p.reduced ? 0 : Math.sin(st.t * 5 + i * 0.8) * i * 0.9;
return [p.x + sway - Math.max(-40, Math.min(40, st.vx * 0.012 * i)), p.y - 4 - i * 7 * st.size, (12 + i * 6) * st.size];
};
for (let i = 0; i < RINGS; i++) {
const [x, y, w] = at(i);
els[i].style.width = `${w}px`;
els[i].style.transform = `translate(${x}px, ${y}px)`;
}
// A scrap of debris whirling round the lower funnel.
const [x, y, w] = at(1);
els[RINGS].style.transform = `translate(${x + (Math.cos(st.t * 9) * w) / 2}px, ${y + Math.sin(st.t * 9) * 3}px)`;
els[RINGS + 1].style.transform = `translate(${p.x}px, ${p.y}px)`;
});
return (
<div ref={ref} aria-hidden className={`${cursorRoot} ${className}`}>
{Array.from({ length: RINGS }, (_, i) => (
<div key={i} className="absolute h-1.5 -translate-1/2 rounded-[50%] border border-current" />
))}
<div className="absolute size-1 -translate-1/2 bg-current" />
<div className="absolute size-1.5 -translate-1/2 rounded-full bg-current" />
</div>
);
}
It runs on the useCursor hook, which has its own source and API.
More weather cursors
- CloudA little cloud over the pointer. It drizzles over controls and pours while you press.
- ZapAn electric spark that crackles over controls. A click calls down lightning from the top of its area.
- SnowSnowflakes drift off your path. A flurry gathers over controls; a click blows out a gust.
- SunA sun whose rays turn slowly. They stretch and spin over anything clickable; a press brings an eclipse.
Made a cursor of your own? Contributed cursors carry their maker's name on their page.
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