Matrix
Green code rains off your path, pours over anything clickable, and bursts on click.
npx shadcn@latest add https://hoverui.fun/ r/ matrix.jsonAdds components/cursors/matrix.tsx. The CLI also installs the useCursor hook it runs on, once, into your hooks folder. The files are yours from there.
Move through the preview, then hover the controls and press.Open this on a computer to move it around: it follows a mouse, not a finger.
- Kind
- Retro
- Hook
- useCursor
- Dependencies
- None
- License
- MIT
How it behaves
Green code rains off your path, every glyph flickering as it falls; over anything clickable it pours, and a click drops a burst.
Usage
import { MatrixCursor } from "@/components/cursors/matrix";
export function Section() {
return (
<section>
<MatrixCursor />
{/* this section now wears Matrix */}
</section>
);
}Put it inside <body> in your root layout to wear it on every page. Nested cursors take over inside their own element.
Props
- className
- Extra classes for the cursor's root. It draws in its own colors, set in the file; any outline or pointer dot it has follows currentColor, e.g. text-pink-500. Leave mix-blend-difference off: it would turn those colors to negatives.
- Hover targets
- a, button, input, select, textarea, label, [role=button], [data-cursor-label]
Source
"use client";
import { useRef } from "react";
import { cursorRoot, useCursor } from "@/hooks/use-cursor";
const COUNT = 36;
const LIFE = 1.4;
const GLYPHS = "アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワン0123456789";
const glyph = () => GLYPHS[Math.floor(Math.random() * GLYPHS.length)];
/** Green code rains off your path, every glyph flickering as it falls; over anything clickable it pours, and a click drops a burst. */
export function MatrixCursor({ className = "" }: { className?: string }) {
const s = useRef({
drops: Array.from({ length: COUNT }, () => ({ x: 0, y: 0, vy: 0, age: Infinity, tick: 0 })),
next: 0,
travel: 0,
lx: 0,
ly: 0,
head: 0,
wasDown: false,
});
const ref = useCursor((p, el) => {
const st = s.current;
const els = el.children as HTMLCollectionOf<HTMLElement>;
const drop = (x: number, y: number, vy: number) => {
Object.assign(st.drops[st.next], { x, y, vy, age: 0, tick: -1 });
st.next = (st.next + 1) % COUNT;
};
if (!p.dt) {
[st.lx, st.ly, st.travel] = [p.x, p.y, 0];
for (const d of st.drops) d.age = Infinity;
}
st.travel += Math.hypot(p.x - st.lx, p.y - st.ly);
[st.lx, st.ly] = [p.x, p.y];
if (!p.reduced) {
for (; st.travel > 14; st.travel -= 14) drop(p.x, p.y, 40);
// Pouring: a column of glyphs on a 12px grid under the pointer.
if (p.hover && Math.random() < p.dt * 18) drop(p.x + Math.round((Math.random() - 0.5) * 2) * 12, p.y + 10, 90);
if (p.down && !st.wasDown) for (let i = 0; i < 10; i++) drop(p.x + (i - 4.5) * 12, p.y, 120 + Math.random() * 80);
}
st.wasDown = p.down;
st.drops.forEach((d, i) => {
d.age += p.dt;
d.y += d.vy * p.dt;
// A new glyph about twelve times a second.
const tick = Math.floor(d.age * 12);
if (tick !== d.tick && d.age < LIFE) [d.tick, els[i].textContent] = [tick, glyph()];
els[i].style.transform = `translate(${d.x}px, ${d.y}px)`;
els[i].style.opacity = String(Math.max(0, 1 - d.age / LIFE));
});
const head = els[COUNT];
st.head += p.dt;
if (!p.reduced && st.head > 0.06) [st.head, head.textContent] = [0, glyph()];
head.style.transform = `translate(${p.x}px, ${p.y}px) scale(${p.down ? 0.8 : p.hover ? 1.4 : 1})`;
});
return (
<div ref={ref} aria-hidden className={`${cursorRoot} font-mono text-[13px] leading-none ${className}`}>
{Array.from({ length: COUNT }, (_, i) => (
<span key={i} className="absolute -translate-1/2 text-[#12b85a] opacity-0 [text-shadow:0_0_6px_rgb(18_184_90/0.6)]" />
))}
<span className="absolute -translate-1/2 font-bold [text-shadow:0_0_8px_rgb(18_184_90/0.9)]">ア</span>
</div>
);
}
It runs on the useCursor hook, which has its own source and API.
More retro cursors
- ClassicThe 1-bit desktop arrow, pixel for pixel: a pointing hand over controls, the hourglass while you press.
- ChompAn arcade chomper that faces your way and eats as it goes. Gobbles controls; snaps shut on press.
- SnakeThe phone-game snake, chasing the pointer square by square. It grows over controls and speeds up on press.
- PixelA pixel cursor on an 8px grid with a stepped, fading trail. Over controls it draws a blinking selection.
- CoinAn arcade coin on the pointer. Every click pops a spinning coin with a "+1" and keeps score; over a control a "?" block hangs above it and the click bumps it.
Made a cursor of your own? Contributed cursors carry their maker's name on their page.
Contribute a cursor