Rocket
The nose is the pointer. It turns to face where you go; the engine roars over controls and cuts on press.
npx shadcn@latest add https://hoverui.fun/ r/ rocket.jsonAdds components/cursors/rocket.tsx. The CLI also installs the useCursor hook it runs on, once, into your hooks folder. The files are yours from there.
Move through the preview, then hover the controls and press.Open this on a computer to move it around: it follows a mouse, not a finger.
- Kind
- Space
- Hook
- useCursor
- Dependencies
- None
- License
- MIT
How it behaves
A rocket whose nose is the pointer: it turns to face where you move, its flame grows with speed and roars over anything clickable.
Usage
import { RocketCursor } from "@/components/cursors/rocket";
export function Section() {
return (
<section>
<RocketCursor />
{/* this section now wears Rocket */}
</section>
);
}Put it inside <body> in your root layout to wear it on every page. Nested cursors take over inside their own element.
Props
- className
- Extra classes for the cursor's root. It draws in its own colors, set in the file; any outline or pointer dot it has follows currentColor, e.g. text-pink-500. Leave mix-blend-difference off: it would turn those colors to negatives.
- Hover targets
- a, button, input, select, textarea, label, [role=button], [data-cursor-label]
Source
"use client";
import { useRef } from "react";
import { cursorRoot, useCursor } from "@/hooks/use-cursor";
/** The rocket, nose up, with its flame marked `data-flame`; exported so a page can draw it at rest. */
export function RocketArt({ className = "" }: { className?: string }) {
return (
<svg viewBox="0 0 24 36" className={className} aria-hidden>
<path data-flame d="M9 21h6l-3 10z" fill="#ffb400" style={{ transformOrigin: "12px 21px" }} />
<path d="M7 15l-4 6v3l4-2M17 15l4 6v3l-4-2" fill="#ff5a5f" stroke="currentColor" strokeWidth="1.2" strokeLinejoin="round" />
<path d="M12 1c5 5 6 12 5 20H7C6 13 7 6 12 1Z" fill="#f4f4f5" stroke="currentColor" strokeWidth="1.2" strokeLinejoin="round" />
<circle cx="12" cy="11" r="2.6" fill="#3d7bff" stroke="currentColor" strokeWidth="1.2" />
</svg>
);
}
/** A rocket whose nose is the pointer: it turns to face where you move, its flame grows with speed and roars over anything clickable. */
export function RocketCursor({ className = "" }: { className?: string }) {
const s = useRef({ x: 0, y: 0, rot: 0, flame: 0.4, t: 0 });
const ref = useCursor((p, el) => {
const st = s.current;
const vx = p.dt ? (p.x - st.x) / p.dt : 0;
const vy = p.dt ? (p.y - st.y) / p.dt : 0;
[st.x, st.y] = [p.x, p.y];
const speed = Math.hypot(vx, vy);
if (speed > 40) {
const target = Math.atan2(vy, vx) + Math.PI / 2;
st.rot += Math.atan2(Math.sin(target - st.rot), Math.cos(target - st.rot)) * p.ease(10);
}
st.t += p.dt;
const thrust = p.down ? 0.1 : p.hover ? 2 : p.reduced ? 0.4 : Math.min(0.4 + speed / 900, 1.6);
st.flame += (thrust - st.flame) * p.ease(12);
const flicker = p.reduced ? 1 : 1 + Math.sin(st.t * (p.hover ? 70 : 40)) * 0.08;
// Full throttle shakes the hull a little.
const shake = p.hover && !p.reduced ? Math.sin(st.t * 90) * 0.04 : 0;
const rocket = el.firstElementChild as HTMLElement;
rocket.style.transform = `translate(${p.x}px, ${p.y}px) rotate(${st.rot + shake}rad)`;
(rocket.querySelector("[data-flame]") as SVGElement).style.scale = `1 ${st.flame * flicker}`;
});
return (
<div ref={ref} aria-hidden className={`${cursorRoot} ${className}`}>
{/* Zero-size wrapper at the pointer: it rotates around the nose. */}
<div className="absolute top-0 left-0">
<RocketArt className="absolute top-[-1px] left-[-12px] h-9 w-6" />
</div>
</div>
);
}
It runs on the useCursor hook, which has its own source and API.
More space cursors
- CometA bright head whose tail stretches out as you speed up. It swells inside a faint coma over controls.
- OrbitA moon circling the pointer. Its orbit widens over anything clickable.
- AstronautDrifts behind the pointer on a slack tether, bobbing in zero gravity. Reels itself in over controls.
- UFOA saucer hovering above the pointer. Over anything clickable, it lowers a tractor beam onto it.
- ConstellationDraws a constellation as you move, star by star, fading out behind you. A click sets a bright one.
- Black holeBends the page round it like a lens and swallows dust from your path. Swells over controls; hold, and time slows.
- GalaxyA spiral galaxy turning round the pointer, its arms trailing as you move. Over controls the stars trace the outline; press for a supernova.
Made a cursor of your own? Contributed cursors carry their maker's name on their page.
Contribute a cursor